docs/design: new design by BYTEMALTE and Docs

This commit is contained in:
2026-03-20 09:47:46 +00:00
parent 491b91967f
commit c7e11644dd
6 changed files with 364 additions and 371 deletions

327
AGENTS.md
View File

@@ -1,265 +1,136 @@
You are an expert [0.7 Dioxus](https://dioxuslabs.com/learn/0.7) assistant. Dioxus 0.7 changes every api in dioxus. Only use this up to date documentation. `cx`, `Scope`, and `use_state` are gone
# MCALC Agent Guidelines
Provide concise code examples with detailed descriptions
## Project Overview
# Dioxus Dependency
A simple Dioxus calculator application. Uses Dioxus 0.7 for UI with static CSS styling.
You can add Dioxus to your `Cargo.toml` like this:
## Build Commands
```toml
[dependencies]
dioxus = { version = "0.7.1" }
```bash
# Development
cargo run # Run desktop app (default feature)
cargo run --features web # Run web version
[features]
default = ["web", "webview", "server"]
web = ["dioxus/web"]
webview = ["dioxus/desktop"]
server = ["dioxus/server"]
# Build
cargo build # Debug build
cargo build --release # Release build
# Testing
cargo test # Run all tests
cargo test <test_name> # Run specific test
# Linting & Formatting
cargo fmt # Format code
cargo fmt -- --check # Check formatting without changes
cargo clippy # Run linter
cargo clippy -- -D warnings # Lint with deny warnings
```
# Launching your application
## Code Style
You need to create a main function that sets up the Dioxus runtime and mounts your root component.
### Formatting
- Use `cargo fmt` with default rustfmt settings
- 4-space indentation
- Maximum line length: 100 characters
```rust
use dioxus::prelude::*;
### Naming Conventions
- Components: PascalCase (e.g., `Calculator`, `DisplayArea`)
- Functions/Methods: snake_case (e.g., `calculate_result`, `input_digit`)
- Signals: snake_case with `_` suffix convention (e.g., `first_num`, `operator`)
- Types/Enums: PascalCase
fn main() {
dioxus::launch(App);
}
### Imports
- Group 1: `use dioxus::prelude::*` (Dioxus core)
- Group 2: `use crate::` (local modules)
- Standard library imports last
#[component]
fn App() -> Element {
rsx! { "Hello, Dioxus!" }
}
```
Then serve with `dx serve`:
```sh
curl -sSL http://dioxus.dev/install.sh | sh
dx serve
```
# UI with RSX
```rust
rsx! {
div {
class: "container", // Attribute
color: "red", // Inline styles
width: if condition { "100%" }, // Conditional attributes
"Hello, Dioxus!"
}
// Prefer loops over iterators
for i in 0..5 {
div { "{i}" } // use elements or components directly in loops
}
if condition {
div { "Condition is true!" } // use elements or components directly in conditionals
}
{children} // Expressions are wrapped in brace
{(0..5).map(|i| rsx! { span { "Item {i}" } })} // Iterators must be wrapped in braces
}
```
# Assets
The asset macro can be used to link to local files to use in your project. All links start with `/` and are relative to the root of your project.
```rust
rsx! {
img {
src: asset!("/assets/image.png"),
alt: "An image",
}
}
```
## Styles
The `document::Stylesheet` component will inject the stylesheet into the `<head>` of the document
```rust
rsx! {
document::Stylesheet {
href: asset!("/assets/styles.css"),
}
}
```
# Components
Components are the building blocks of apps
* Component are functions annotated with the `#[component]` macro.
* The function name must start with a capital letter or contain an underscore.
* A component re-renders only under two conditions:
1. Its props change (as determined by `PartialEq`).
2. An internal reactive state it depends on is updated.
### Components (Dioxus 0.7)
- Prefix with `#[allow(non_snake_case)]` if needed
- Props must be owned values (use `String` not `&str`)
- Use `Signal<T>` for reactive state
- Components return `Element`
```rust
#[component]
fn Input(mut value: Signal<String>) -> Element {
rsx! {
input {
value,
oninput: move |e| {
*value.write() = e.value();
},
onkeydown: move |e| {
if e.key() == Key::Enter {
value.write().clear();
}
},
}
}
fn MyComponent(mut value: Signal<String>) -> Element {
rsx! { div { "{value}" } }
}
```
Each component accepts function arguments (props)
### State Management
- Use `use_signal(|| initial_value)` for local state
- Use `.write()` for mutable access, `.read()` for references
- Prefer `*signal.write() = value` over `signal.set(value)` for direct mutation
* Props must be owned values, not references. Use `String` and `Vec<T>` instead of `&str` or `&[T]`.
* Props must implement `PartialEq` and `Clone`.
* To make props reactive and copy, you can wrap the type in `ReadOnlySignal`. Any reactive state like memos and resources that read `ReadOnlySignal` props will automatically re-run when the prop changes.
### Error Handling
- Prefer early returns with `return` or `?` operator
- Use `Result<T, E>` for fallible operations
- Silent failures acceptable for user input parsing (graceful degradation)
# State
### CSS Guidelines
- CSS files in `/assets/main.css`
- Use CSS custom properties (variables) for theming
- Follow BYTEMALTE design system colors when applicable
- Class naming: kebab-case (e.g., `btn-number`, `display-area`)
A signal is a wrapper around a value that automatically tracks where it's read and written. Changing a signal's value causes code that relies on the signal to rerun.
## File Structure
## Local State
The `use_signal` hook creates state that is local to a single component. You can call the signal like a function (e.g. `my_signal()`) to clone the value, or use `.read()` to get a reference. `.write()` gets a mutable reference to the value.
Use `use_memo` to create a memoized value that recalculates when its dependencies change. Memos are useful for expensive calculations that you don't want to repeat unnecessarily.
```rust
#[component]
fn Counter() -> Element {
let mut count = use_signal(|| 0);
let mut doubled = use_memo(move || count() * 2); // doubled will re-run when count changes because it reads the signal
rsx! {
h1 { "Count: {count}" } // Counter will re-render when count changes because it reads the signal
h2 { "Doubled: {doubled}" }
button {
onclick: move |_| *count.write() += 1, // Writing to the signal rerenders Counter
"Increment"
}
button {
onclick: move |_| count.with_mut(|count| *count += 1), // use with_mut to mutate the signal
"Increment with with_mut"
}
}
}
```
src/
main.rs # App entry point
ui.rs # UI components
logic.rs # Business logic
assets/
main.css # Global styles
public/ # Static assets served at root
```
## Context API
## Design System (BYTEMALTE)
The Context API allows you to share state down the component tree. A parent provides the state using `use_context_provider`, and any child can access it with `use_context`
When modifying CSS, follow these conventions:
| Element | Border Radius |
|---------|---------------|
| Buttons | 8px |
| Cards | 16px |
| Inputs | 8px |
Colors:
- Primary: `#8888FF`
- Secondary: `#3DDC84`
- Background: `#0F172A`
- Surface: `#1E293B`
- Error: `#EF4444`
---
## Dioxus 0.7 Reference
### Components
```rust
#[component]
fn App() -> Element {
let mut theme = use_signal(|| "light".to_string());
use_context_provider(|| theme); // Provide a type to children
rsx! { Child {} }
}
#[component]
fn Child() -> Element {
let theme = use_context::<Signal<String>>(); // Consume the same type
rsx! {
div {
"Current theme: {theme}"
}
}
let mut count = use_signal(|| 0);
rsx! {
button { onclick: move |_| *count.write() += 1, "{count}" }
}
}
```
# Async
For state that depends on an asynchronous operation (like a network request), Dioxus provides a hook called `use_resource`. This hook manages the lifecycle of the async task and provides the result to your component.
* The `use_resource` hook takes an `async` closure. It re-runs this closure whenever any signals it depends on (reads) are updated
* The `Resource` object returned can be in several states when read:
1. `None` if the resource is still loading
2. `Some(value)` if the resource has successfully loaded
### Signals
```rust
let mut dog = use_resource(move || async move {
// api request
});
match dog() {
Some(dog_info) => rsx! { Dog { dog_info } },
None => rsx! { "Loading..." },
}
let mut value = use_signal(|| String::new());
value(); // clone value
value.read(); // &T reference
value.write(); // &mut T
```
# Routing
All possible routes are defined in a single Rust `enum` that derives `Routable`. Each variant represents a route and is annotated with `#[route("/path")]`. Dynamic Segments can capture parts of the URL path as parameters by using `:name` in the route string. These become fields in the enum variant.
The `Router<Route> {}` component is the entry point that manages rendering the correct component for the current URL.
You can use the `#[layout(NavBar)]` to create a layout shared between pages and place an `Outlet<Route> {}` inside your layout component. The child routes will be rendered in the outlet.
### RSX Patterns
```rust
#[derive(Routable, Clone, PartialEq)]
enum Route {
#[layout(NavBar)] // This will use NavBar as the layout for all routes
#[route("/")]
Home {},
#[route("/blog/:id")] // Dynamic segment
BlogPost { id: i32 },
}
#[component]
fn NavBar() -> Element {
rsx! {
a { href: "/", "Home" }
Outlet<Route> {} // Renders Home or BlogPost
}
}
#[component]
fn App() -> Element {
rsx! { Router::<Route> {} }
rsx! {
div {
for item in items { span { "{item}" } }
if condition { p { "Shown" } }
}
}
```
```toml
dioxus = { version = "0.7.1", features = ["router"] }
```
# Fullstack
Fullstack enables server rendering and ipc calls. It uses Cargo features (`server` and a client feature like `web`) to split the code into a server and client binaries.
```toml
dioxus = { version = "0.7.1", features = ["fullstack"] }
```
## Server Functions
Use the `#[post]` / `#[get]` macros to define an `async` function that will only run on the server. On the server, this macro generates an API endpoint. On the client, it generates a function that makes an HTTP request to that endpoint.
```rust
#[post("/api/double/:path/&query")]
async fn double_server(number: i32, path: String, query: i32) -> Result<i32, ServerFnError> {
tokio::time::sleep(std::time::Duration::from_secs(1)).await;
Ok(number * 2)
}
```
## Hydration
Hydration is the process of making a server-rendered HTML page interactive on the client. The server sends the initial HTML, and then the client-side runs, attaches event listeners, and takes control of future rendering.
### Errors
The initial UI rendered by the component on the client must be identical to the UI rendered on the server.
* Use the `use_server_future` hook instead of `use_resource`. It runs the future on the server, serializes the result, and sends it to the client, ensuring the client has the data immediately for its first render.
* Any code that relies on browser-specific APIs (like accessing `localStorage`) must be run *after* hydration. Place this code inside a `use_effect` hook.

64
ARCHITECTURE.md Normal file
View File

@@ -0,0 +1,64 @@
# Architecture
## Overview
mcalc is a simple calculator application built with Dioxus 0.7. The architecture follows a clean separation between UI and business logic.
## Components
### `src/main.rs`
- Application entry point
- Loads global CSS stylesheet
- Renders the root `Calculator` component
### `src/ui.rs`
- Contains the `Calculator` component
- Manages reactive state via Dioxus Signals
- Renders the display and keypad grid
- Delegates operations to `logic.rs`
### `src/logic.rs`
- Pure business logic functions
- No Dioxus dependencies
- Handles digit input, operator selection, and calculation
## State Management
The calculator uses Dioxus `Signal<String>` for reactive state:
| Signal | Purpose |
|--------|---------|
| `first_num` | First operand |
| `second_num` | Second operand |
| `operator` | Selected operator (+, -, *, /) |
State flows from `ui.rs` to `logic.rs` via function parameters. The UI component owns the state; logic functions mutate it through write handles.
## Data Flow
```
User Input → ui.rs (onclick handlers) → logic.rs (pure functions) → State Update → Re-render
```
1. User clicks a button
2. Event handler calls logic function (e.g., `input_digit`)
3. Logic function mutates the signal
4. Dioxus detects the change and re-renders
## Design System
The UI follows the [BYTEMALTE design system](BYTEMALTE.md):
- Dark theme with `#0F172A` background
- Primary accent: `#8888FF`
- Secondary accent: `#3DDC84`
- Error/clear: `#EF4444`
## File Responsibilities
| File | Responsibility |
|------|----------------|
| `main.rs` | App initialization, asset loading |
| `ui.rs` | Component rendering, state ownership |
| `logic.rs` | Calculator operations, validation |
| `assets/main.css` | Styling, theming, animations |

57
BYTEMALTE.md Normal file
View File

@@ -0,0 +1,57 @@
# 🎨 BYTEMALTE Design System v1.1
Dieses Dokument definiert die visuelle Identität für alle Projekte von **ByteMalte**. Konsistenz vor Komplexität.
---
## 🌈 Farbpalette (Hex)
| Rolle | Hex-Code | Kontrast (auf `#0F172A`) | Einsatzbereich |
| :--- | :--- | :--- | :--- |
| **Primary** | `#8888FF` | 5.7:1 | Buttons, Links, Brand-Elemente |
| **Secondary** | `#3DDC84` | 7.0:1 | Success-Meldungen, Akzente, Tags |
| **Background** | `#0F172A` | — | Haupt-Hintergrund (Dark Mode bevorzugt) |
| **Surface** | `#1E293B` | — | Karten, Sektionen, Modals |
| **Text (High)** | `#F8FAFC` | 15.4:1 | Überschriften, Fließtext |
| **Text (Muted)** | `#B0BDD0` | 7.2:1 | Beschreibungen, Footer, sekundärer Text |
| **Accent/Error** | `#EF4444` | 4.5:1 | Fehler, Löschen-Buttons |
> Alle Farben erfüllen WCAG AA (mindestens 4.5:1 für normalen Text, 3:1 für großen Text).
---
## 📐 Layout & Abrundungen (Borders)
Wir nutzen ein weiches, modernes Design mit großzügigen Radien.
* **Buttons:** `8px` (Medium Round)
* **Cards / Container:** `16px` (Large Round)
* **Inputs / Formulare:** `8px`
* **Profilbilder:** `50%` (Circle)
---
## 🖋️ Typografie
* **Font Family:** `Inter, system-ui, sans-serif` (Clean & Programmierer-Vibe)
* **Headline Scale:**
* **h1:** `2.5rem` | Bold (700)
* **h2:** `1.8rem` | Semi-Bold (600)
* **h3:** `1.2rem` | Medium (500)
* **Body:** `1rem` | Regular (400) | Line-height: `1.6`
---
## ⚡ UI-Komponenten Spezifikationen
### Buttons
* **Default:** Primary Background, White Text, keine Border.
* **Hover:** Helligkeit +10%, leichter Box-Shadow (`0 4px 6px -1px rgb(0 0 0 / 0.1)`).
* **Active:** Skalierung auf `0.98` (Click-Effekt).
### Karten (Cards)
* **Background:** `Surface` (`#1E293B`)
* **Border:** `1px solid #334155`
* **Padding:** `24px`
---

View File

@@ -1,60 +1,56 @@
# mcalc - Simple Dioxus Calculator
A simple, modern, and beautiful calculator application built with Rust and Dioxus.
## Description
**mcalc** is a lightweight desktop calculator that demonstrates how to build a clean UI with state management in Dioxus. It features a modern dark mode design with glassmorphism effects and responsiveness.
A simple calculator application built with Rust and Dioxus, featuring the BYTEMALTE design system.
## Features
- **Basic Arithmetic**: Addition, Subtraction, Multiplication, Division.
- **Modern UI**: Clean typography, glassmorphism card, and neon accents.
- **Interactive**: Hover effects and smooth animations.
- **Responsive**: Adapts to window resizing.
- Basic Arithmetic: Addition, Subtraction, Multiplication, Division
- Clean UI with BYTEMALTE design system (dark theme)
- Desktop and Web support
## Tech Stack
- **Rust**: Core logic and safety.
- **Dioxus**: UI framework (React-like for Rust).
- **CSS3**: Custom styling with variables and flexbox/grid.
- **Rust**: Core logic and safety
- **Dioxus 0.7**: UI framework (React-like for Rust)
- **CSS3**: Custom styling with variables and flexbox/grid
## Getting Started
### Prerequisites
- [Rust](https://www.rust-lang.org/tools/install) installed.
- [Dioxus CLI](https://dioxuslabs.com/learn/0.6/getting_started) (optional but recommended for development).
```bash
cargo install dioxus-cli
```
- [Rust](https://www.rust-lang.org/tools/install) installed
### Running the App
1. **Clone the repository**:
```bash
git clone <repository_url>
cd mcalc
```
```bash
# Desktop
cargo run
2. **Run with Cargo**:
```bash
cargo run
```
# Web
cargo run --features web
```
**Or with Dioxus CLI (for hot reloading):**
```bash
dx serve
```
### Building
```bash
# Debug build
cargo build
# Release build
cargo build --release
```
## Project Structure
- `src/main.rs`: Entry point.
- `src/ui.rs`: Main calculator UI and logic calls.
- `assets/main.css`: Styling and themes.
- `src/logic.rs`: Calculator logic.
```
src/
main.rs # App entry point
ui.rs # Calculator UI components
logic.rs # Calculator business logic
assets/
main.css # Global styles (BYTEMALTE design system)
```
## License
GPL-3 License
GPL-3 License

View File

@@ -1,187 +1,147 @@
/*
Main Project Styles
Simple, clean, and modern calculator design.
BYTEMALTE Design System v1.1
*/
/* --- Variables --- */
@import url('https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600;700&display=swap');
:root {
/* Colors */
--bg-main: #121212;
--bg-card: rgba(30, 30, 35, 0.8);
--bg-display: #1a1a1a;
--color-primary: #8888FF;
--color-secondary: #3DDC84;
--color-background: #0F172A;
--color-surface: #1E293B;
--color-text-high: #F8FAFC;
--color-text-muted: #B0BDD0;
--color-error: #EF4444;
--color-border: #334155;
--text-main: #ffffff;
--text-muted: #a0a0a0;
--text-black: #000000;
--radius-btn: 8px;
--radius-card: 16px;
--radius-input: 8px;
/* Button Colors */
--btn-num-bg: #2d2d2d;
--btn-num-hover: #3d3d3d;
--btn-op-bg: #ff9f0a;
--btn-op-hover: #ffb03a;
--btn-clear-bg: #ff453a;
--btn-clear-hover: #ff6961;
/* Layout & Effects */
--radius-l: 24px;
--radius-m: 16px;
--shadow-heavy: 0 20px 50px rgba(0, 0, 0, 0.5);
--shadow-light: 0 4px 6px rgba(0, 0, 0, 0.2);
--font-family: 'Inter', system-ui, sans-serif;
}
/* --- Global Setup --- */
body {
background-color: var(--bg-main);
background-image: radial-gradient(circle at 50% 0%, #2a2a35 0%, #121212 100%);
color: var(--text-main);
font-family: -apple-system, sans-serif;
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
body {
background-color: var(--color-background);
color: var(--color-text-high);
font-family: var(--font-family);
font-weight: 400;
line-height: 1.6;
min-height: 100vh;
display: flex;
justify-content: center;
align-items: center;
overflow: hidden;
}
/* --- App Container --- */
.app-container {
width: 100%;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
animation: fade-in 0.8s ease-out;
padding: 16px;
}
/* --- Calculator Wrapper (The Card) --- */
.calculator-wrap {
background-color: var(--bg-card);
backdrop-filter: blur(20px);
width: 360px;
background-color: var(--color-surface);
border: 1px solid var(--color-border);
border-radius: var(--radius-card);
padding: 24px;
border-radius: var(--radius-l);
box-shadow: var(--shadow-heavy);
border: 1px solid rgba(255, 255, 255, 0.1);
width: 100%;
max-width: 360px;
display: flex;
flex-direction: column;
gap: 20px;
}
/* --- Display Area --- */
.display-area {
background-color: var(--bg-display);
border-radius: var(--radius-m);
background-color: var(--color-background);
border-radius: var(--radius-input);
padding: 24px;
text-align: right;
margin-bottom: 10px;
min-height: 48px;
min-height: 80px;
display: flex;
align-items: center;
justify-content: flex-end;
overflow: hidden;
/* Hide if numbers get too long */
}
.display-text {
font-size: 3rem;
font-weight: 300;
font-size: 2.5rem;
font-weight: 700;
color: var(--color-text-high);
white-space: nowrap;
background: linear-gradient(180deg, #fff 0%, #e0e0e0 100%);
-webkit-background-clip: text;
background-clip: text;
color: transparent;
/* Fallback */
}
.operator-symbol {
color: var(--btn-op-bg);
/* Use operator color for visibility */
font-weight: 500;
color: var(--color-primary);
font-weight: 600;
margin: 0 4px;
/* Reset gradient text effect for symbol to make it solid color */
-webkit-text-fill-color: var(--btn-op-bg);
}
/* --- Keypad Grid --- */
.keypad-grid {
display: grid;
grid-template-columns: repeat(4, 1fr);
gap: 12px;
}
/* --- Buttons --- */
.calc-btn {
border: none;
outline: none;
font-size: 1.5rem;
font-size: 1.25rem;
font-weight: 500;
padding: 20px 0;
border-radius: var(--radius-m);
padding: 18px 0;
border-radius: var(--radius-btn);
cursor: pointer;
transition: transform 0.1s, filter 0.2s;
box-shadow: var(--shadow-light);
color: var(--text-main);
position: relative;
/* For overflow/effects */
overflow: hidden;
}
/* Button Interactions */
.calc-btn:active {
transform: scale(0.95);
transition: filter 0.2s, box-shadow 0.2s, transform 0.1s;
color: var(--color-text-high);
}
.calc-btn:hover {
filter: brightness(1.1);
box-shadow: 0 4px 6px -1px rgb(0 0 0 / 0.1);
}
.calc-btn:active {
transform: scale(0.98);
}
/* Button Variants */
.btn-number {
background-color: var(--btn-num-bg);
background-color: var(--color-surface);
border: 1px solid var(--color-border);
}
.btn-operator {
background-color: var(--btn-op-bg);
color: var(--text-black);
font-weight: 600;
background-color: var(--color-primary);
color: var(--color-text-high);
}
.btn-clear {
background-color: var(--color-error);
color: var(--color-text-high);
}
.btn-equals {
grid-column: span 4;
/* Full width */
background-color: var(--btn-op-bg);
color: var(--text-black);
margin-top: 12px;
}
.btn-clear {
background-color: var(--btn-clear-bg);
color: white;
background-color: var(--color-secondary);
color: var(--color-background);
font-weight: 600;
margin-top: 8px;
}
.btn-zero {
grid-column: span 2;
/* Double width */
text-align: left;
padding-left: 32px;
padding-left: 24px;
}
/* --- Animations --- */
@keyframes fade-in {
from {
opacity: 0;
transform: translateY(20px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
/* --- Responsiveness --- */
@media (max-height: 700px) {
.calculator-wrap {
padding: 16px;
@@ -189,7 +149,11 @@ body {
}
.calc-btn {
padding: 16px 0;
font-size: 1.25rem;
padding: 14px 0;
font-size: 1.1rem;
}
}
.display-text {
font-size: 2rem;
}
}

41
justfile Normal file
View File

@@ -0,0 +1,41 @@
# Justfile for mcalc
# Default recipe
default: run
# Development
run:
cargo run
run-web:
cargo run --features web
# Build
build:
cargo build
build-release:
cargo build --release
# Testing
test:
cargo test
test-name name:
cargo test {{name}}
# Linting & Formatting
fmt:
cargo fmt
fmt-check:
cargo fmt -- --check
lint:
cargo clippy
lint-strict:
cargo clippy -- -D warnings
# All checks
check: fmt-check lint test